Soldat is a unique 2D (side-view) multiplayer action game. It has been influenced by the best of games such as Liero, Worms, Quake, and Counter-Strike and provides a fast-paced gaming experience with tons of blood and flesh. The sequel of the game Soldat 2 is planned to release 22 September 2020.
(more…)Elders of Madness is the result of seven months of hard work in which, the development team, composed of 120 guys from high school and supported by great professionals of the sector, indies, famous youtubers, musicians and bloggers from the specialized press, has managed to develop a beautiful and exciting game. The goal was that students would be motivated and interested in the world of creation, graphic design, music creation and programming while put into practice all the theoretical contents they have been studying during the course in many subjects.
What Developers plan to add? More life to the Zone, earlier unlocked freeroam for npcs, less empty places on huge levels, rewised weapons and trading system, rewised atmospheric ukrainian weather (over 50 authentic skyboxes captured in Ukraine) and HD textures addon for buildings and for vegetation (optional), rewised render modes and shaders (r1,r2 and r3) and fixes in wetsurface and detailbump just to mention some, better sound environments, sound engine fixes, all in stalker style, as we all like. In top of that, the upcoming 1.3004 content and all previous patch content will be included in the Developers Cut. Dezowave plan to release the Developer’s Cut as a big update, but also have in plans to re-release the whole game with all the patches and the DC applied on it. On top of that they are working on the promised ‘gift’ for the donators.
If you would like to support the Developers, you can donate via paypal on the official site.
TAGAP will return.TAGAP 3 runs on a brand new engine built for High-Definition 2-D gaming, featuring many modern niceties like procedural skeletal animation systems, shaders and the like. The MOD support has been expanded even further as well, this time letting the user modify all those objects that used to be defined in-engine.