Short Trip is the first instalment in a collection of interactive illustrations created for the web. It has been created as a study into capturing the essence of graphite on paper within a digital context, and to learn more about web-based graphics technologies. Short Trip will run on most devices supporting WebGL, including mobile devices.
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Hello and welcome to Evil Productions! We’re the best in cutscene production, making only the most realistic of cutscenes by using real actors! That’s right! They’re real! Our specially trained villains will play their role in a game world of our choice, and cameras behind the scenes record and publish their interactions with the local heroes!
What’s that? An actor fell off the volcano? Oh no, that’s out of the filming set!
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Blind to Siberia is a short abstract point and click adventure-interactive story made for #adventurejam 2015.
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Blue Lacuna is among the largest text-based interactive stories ever produced, a full-length novel and adventure game in one. As a wayfarer, you will find new worlds to explore, complex characters to befriend or anger, choices to make that affect the fate of worlds, and a story whose ultimate meaning and resolution is defined by you.
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Little Wheel is a nice and short point and click game.
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Create or play your own text adventures games!
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Paradox Interactive has joined forces with the Humble Bundle, a platform that offers collections of awesome games at pay-what-you-want prices with proceeds supporting a variety of charities. Gamers can set their own price for several of Paradox’s biggest hits – or even a copy of every single game in Paradox’s library on Steam. The bundle will be available for one week, ending on Thursday, September 5, 2013.
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Hapland is a series of interactive flashgames setted up in a bizarre world.. Here are the 3 chapters..
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Nordic Games released a free interactive graphic novel, serving as a back-story to introduce their game The Raven – Legacy of a Master Thief.
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Asterion is an interactive work which is freely inspired by one of Borgès’ short stories called “The House of Asterion”. It offers the player to live a loss of territory through the death throes of the narrator. The purpose is to use elements of the videoludic grammar, such as a combat system of hand-to-hand fight, as well as sound and visual experiments in order to give the player the feeling of being invaded in his private world. The camera is in first person and the vision and the point of listening of the player correspond to those of the avatar. The system of control gets closer to classic First Person Shooter. The player can move with his keyboard and use with the mouse button activating the narrator’s terrifying hand.
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