The development of MineCraft has reached the 1.0 status (offial release).
The Isogenic Game Engine is a modern web-based MMO game engine that allows you to rapidly develop your next MMO for the web. Isogenic requires no plugins to run which means players can run your game without Adobe Flash or Microsoft Silverlight, straight from their web browser.
Isogenic supports the new HTML5 canvas tag or can output in standard HTML for browsers that do not support canvas.
Stencyl is a great and free program to make flashgames and (iOS games soon) for PC and MAC. No coding required, but there is the possibility to add any as3 script you want to.
We talked about this one in june 2007, back then it was in development and for creating java games.
Once you created your game, you can share your game on Stencyl.com with a single click. Embed it inside your own site or blog. Or just export a SWF and do whatever you want with it — even upload it to third-party portals like Kongregate to make some cash.
MineCraft should reach the beta status today…
Box2D Flash Alchemy Port is an AS3 interface to the Box2D C++ 2D physics engine compiled with Adobe Alchemy.
World Construction Kit is is a toolset / framework for rapidly developing physics based games / websites within the Flash IDE. WCK allows you to layout your 2d worlds / game levels entirely within Flash and have them hook into the physics simulation without writing any code.
Ryzom is now the first commercial MMORPG completely Open Source.
The whole source code of Ryzom (client, server and tools) is now under the GNU AGPLv3 Open Source license.
All the Ryzom art (textures, 3D objects, animations, particle effects) is under the Creative Common Attribution-Share Alike license.
If you are a developer, you can now take the source code and/or the art assets of Ryzom to make your own MMORPG or any other project.