Total War Battles: KINGDOM is a challenging, persistent-world, real-time strategy game, which launches worldwide March 24th on iPhone, iPad, iPod touch, Android devices, PC and Mac.
Some days ago Kingdom Wars 2: Battles Early Access was announced. A new commercial game from Reverie World Studios (Kingdom Wars, Kingdom Wars II, and Dawn of Fantasy).
Rage of Dark Gods is a mod for Total War Medieval 2 Kingdoms. Battle for the Empire Total War (Former “Call of Warhammer”) Every Chaos god now has a Champion, who want to unite the North and march to the South and conquer it. There are too many Orcs in the Badlands again, and little space for them, a new WAAAAAAGH! lead by the Big Boss begins. Fenix King sends his expedition to the Old World to help the Empire and Kislev, because if the North unites, they won’t have a chance to survive And the Empire and Kislev… they just have to save the world one more time, and stand once again for the South…
Total War Battles: KINGDOM is a new FREE TO PLAY cross-platform online strategy game for PC, Mac and tablets from the makers of Total War. Combining intense battles with army management, kingdom building and devious social plotting.
Sky Battles is an air combat game where you battle against large iron beasts with different abilities. Krakens, dragons, robots and helicopters seek you out. Barrel roll, dodge, dive bomb and out wit these hellish behemoths.
SEGA and Creative Assembly Announce Partnership with Games Workshop to Create Warhammer Games. SEGA announced that Creative Assembly, award-winning creator of the Total War series, and SEGA Group have entered into a multi-title licensing deal with Games Workshop to create videogames based in the Warhammer universe of fantasy battles.
The first Warhammer title in the deal, scheduled to launch from beyond 2013.
So what do you think, in the future we will play fps with 1000 people at the same time online? This video shows that the netcode technology is already available, and games like total war showed that graphics limit for models ain t a big problem. I also wonder if they could apply those technologies to other types of games, like rts…