Chain of Command is a real-time, multiplayer tactical wargame set in Normandy in World War 2, pitting American troops against German troops. The player commands four soldiers in various short actions, and will most likely find himself part of a larger group or team of other players, some of whom may be his commander, and some of whom may be (eventually) his subordinates. The player commands his own four men directly, responding to orders given to him by his commanders, and passing on orders to his subordinates. Players are themselves responsible for how they carry out other players’ orders (if they choose to carry them out at all), as they fight missions against enemy teams. Players are encouraged to preserve all their men and so may, when the risk is great, withdraw their men from the field, even against their commanders’ wishes. At the end of each action players receive points from their commanders, and these points go toward their next promotion.
Players are also encouraged to join Regiments and play with other members of their Regiments. Missions played for the Regiment go toward the Regiment’s relative standing. The Regiments provide focus for good team play over a long period.
Chain of Command is designed to be a realistic portrayal of small-unit infantry actions, and many of its systems are designed to take advantage of the multiplayer environment to simulate realistic flows in this type of action.
Solar Vengeance is a game of interstellar conflict and conquest. You assume the role of a Star Lord, seeking to expand their territory after the collapse of the Galactic Empire. The other Star Lords (both human and computer Brain players) have the same idea! To eliminate your enemies you will build fleets of StarShips, and use them to capture independent and enemy StarSystems. Eventually you will capture your enemy Star Lord’s Capital StarSystem, eliminating them from the game. Conquer all of your enemies’ Capitals and you are victorious!
In Solar Vengeance 5, you can program your own Scenarios and computer Brain players in the Microsoft C# language. Use a full-fledged development tool like Visual Studio or SharpDevelop to write the code. When you are satisfied, just drop the source code file into the appropriate folder. SV5 compiles and integrates your code automatically.
The game is in real-time, but the game moves at one-second “impulses” and you can pause at any time. Single and multiplayer over internet.
Some of the tools used to make the game were been released as well by the author…
TurboSprite: A Simple 2D Sprite Engine for .NET Framework 2.0
A simple, object-oriented 2D Sprite Engine for .NET 2.0.
TurboSprite is a set of components that provide a complete 2D animation sprite engine to your .NET applications. A “sprite” is a movable object in a game or other application that supports animation. In TurboSprite, you can use several different types of sprites, and create your own derived types to exhibit exactly the appearance and behavior you need. TurboSprite is written completely in C# managed code. DOWNLOAD TURBOSPRITE
PrismServer: A Chat Client and Server Solution for .NET 2.0
PrismServer is a complete solution for adding chat and other general purpose multi-user messaging to your .NET applications. The concepts of a chat-enabled application, like creating and entering chat rooms, sending and receiving chat messages, and management of user profiles, are abstracted by PrismServer and made available through simple properties, methods, and events. DOWNLOAD PRISMSERVER
Unleash your Creature Creativity!
How do you feel about tentacles? Why only two eyes? Create your own unique creatures and watch them come to life, then share them with the world! BUILD using 228 drag-and-drop, flexible parts – is it fashion, function, or fashunction? PAINT with unique patterns, make your creature stand out in a crowd. PLAY with your creature as it comes to life with dances, poses, and emotions. SHARE using built-in snapshot and video tools – make your creature a star!
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