Jun
29th

StarFight V: Hell’s Gate (DosBox)

StarFight V: Hell’s Gate is a pure action title. Besides intensive action and enjoyable gameplay, it focuses on story delivery via short cutscenes and ingame dialogue.

StarFight V features:

-Fast-paced, cinematic SciFi-story with Full Motion Video cut-sceces
-Six different craft to fly, both solo and with wingmen
-More than 18 different types of spacecraft in-game
-20 arcade missions (5 of which are available in the ShareWare version)
-Lots of graphical special effects (lens flares, bump mapping, transparent particles…)
-Interactive digital music track and multichannel sound effects
-Runs very well even on an older computer (P120 or above)
SF5 is the last DOS-based game of the series. Despite it’s native environment, the game’s compatibility with new hardware is much better than the predecessors. It has been successfully tested even under the virtual DOS emulation machine of Windows 2000 operating system.

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Jun
28th

CALL OF DUTY 4 PATCH 1.6 TO 1.7

cod4patch1.5

The v1.7 patch fixes a multiplayer exploit, Chinatown Sabotage overtime crash and a fix for MP icons showing up in English on multilanguage installs.

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Jun
28th

Holy War (Browser)

Holy-War is a free and complex browser-based role playing game! Dive into the age of the Holy War! Take on the role of a Knight as a Christian, Saracen or Pagan and conquer or defend the Holy Land!

Features

-3 different faiths
-7 property values
-weapons, shields, armour, helmets, horses and elixirs
-pursue diplomacy, form alliances
-fight in Holy Battles
-warrior vs. warrior fights, plundering, order battles and arena
-marketplace, shops, mercenary market, …

LINK

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Jun
27th

AIR ATTACK

Air Attack, or as it was originally known Fighter Ace is an online Multiplayer WWII arcade flight simulator with a player user base from all four corners of the globe.
Originally set up and ran on the Microsoft “Zone” following on from there the game was licensed by countries throughout the world including GCPro in Germany, Unitel in Korea and Wireplay here in the UK.

Air Attack is a multiplayer online game, it’s got low system spec requirements, and is FREE to play.

Link
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Jun
26th

JetPack Brontosaurus


A Jetpack BrontoSaurus, you are clear to take-off…

In order to enjoy JetPack Brontosaurus you need to install the Unity web player. This technology supports 3D games right in your browser. Installation is super simple; the game will start playing on this page as soon as it’s done.

Link

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Jun
26th

DOFUS Arena (macintosh)

ONLINE TACTICAL COMBAT.

-MULTIPLAYER ONLINE GAME
-100% TACTICAL PVP COMBAT
-LEAD YOUR OWN TEAM OF CHARACTERS
-A VIDEO AND CARD GAME
-RANKING OF THE BEST PLAYERS

Link

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Jun
25th

Blizzard Splash Screen What is it?

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Can you see the green arrow? eh eh eh…

Link

DIABLO 3

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Jun
25th

Myth War II

Myth War 2 well be the next installment in the Myth War Online MMORPG.

Features of Myth War 2.0:

• New Character designs.
• New Boss designs.
• More delicate graphic scenes.
• Reshaped maps.
• The unique rebirth system makes the second rebirth true.
• Practical Improvement and Splitting system.
• Special system: Marriage and Brothers system.
• The new system: Worship the Power.
• The popular Mine War event and Siege War.
• Unique but abundant quest system.
• The captivating Magic Box system.
• The Luxury Holy Set system.

LINK

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Jun
25th

BattleStar Galactica reinvented Season 4 and Asimov Robotic Laws

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Well the the first 10 episodes of BattleStar Galactica Season 4 (a great Sci-fi show) have been aired, now the next season for (the probably-hopefully) explosive ending…

Surfing around the web i found out, that the story (and particular the last episode) is very similar to a novel written by Isaac Asimov , i am not going to tell you the name of that book, beacouse frankly if u go search for it, it could spoil you the story of BSG, the similarities are far too much to be just a coincidence, i hope it’s just a coincidence otherwise i basically knows how it ends the sci-fi drama..

Talking back to Asimov, BSG start with the premises that AI-Robots rebels their creators, then i remembered the laws of robotics…

1 – A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2 – A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.
3 – A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.

I tried to translate this laws in pseudo-code (the image on top), did i made a good job or the cylons will rebel with that buggy code? 😆

Let’s make some hypothesis, we made AI-Robots(Cylons) and implant in their neural network a chip containing the code of the robotic laws, how can they rebels? Maybe there is a bug in the code? Some chip goes defective in some model? Some madman remove deliberately the chips in some models?

The big question is do we need Machines to make works? Yes. Do we need this machines to have advanced artificial intelligence? Here is your Answer (click)

Hey i hope u have found entertaining this reading. cya.

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Posted by Angelinux | No Comments »

Jun
24th

CHAIN of COMMAND (multiplayer)

Chain of Command is a real-time, multiplayer tactical wargame set in Normandy in World War 2, pitting American troops against German troops. The player commands four soldiers in various short actions, and will most likely find himself part of a larger group or team of other players, some of whom may be his commander, and some of whom may be (eventually) his subordinates. The player commands his own four men directly, responding to orders given to him by his commanders, and passing on orders to his subordinates. Players are themselves responsible for how they carry out other players’ orders (if they choose to carry them out at all), as they fight missions against enemy teams. Players are encouraged to preserve all their men and so may, when the risk is great, withdraw their men from the field, even against their commanders’ wishes. At the end of each action players receive points from their commanders, and these points go toward their next promotion.
Players are also encouraged to join Regiments and play with other members of their Regiments. Missions played for the Regiment go toward the Regiment’s relative standing. The Regiments provide focus for good team play over a long period.

Chain of Command is designed to be a realistic portrayal of small-unit infantry actions, and many of its systems are designed to take advantage of the multiplayer environment to simulate realistic flows in this type of action.

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