Space Hulk is a board game developed by Games Workshop several years ago. It is a turn based game focusing on the fictional battle between man and alien in a distant world. Several variations have been made to both Amiga and PC’s but none has really embraced the turn aspect of the game so that was authors’ intentions when they started making this game.This game builds on old traditions such as hand pixeled 2D sprites. There is no multi billion 3D engine backing it up, only the Allegro Gaming Library and what that can provide.
But when it comes to quality and fun the pieces put into the game are well polished thanks to a development process of one and a half year with quality assuarance and testing from almost day one. The game is only designed to be a single player game. The tested platforms are Windows XP and Windows VISTA. The game is build based on the Allegro Gaming Library meaning that if Allegro supports your platform and a DLL supporting your platform the game should run.
After the Dungeons and Dragons fantasy setting of Revolution’s first game, Lure of the Temptress, Revolution decided to go down a completely different avenue with its second adventure game, Beneath a Steel Sky, that of Science Fiction. A bleak vision of the future was imagined, where mind control and medical science combined forces to repress the populace. Leading comic artist, Dave Gibbons, joined the design team to visualize this desperate landscape. The result, released in 1994, was the cult classic Beneath a Steel Sky.
Beneath a Steel Sky was produced for Amiga and PC.
In August 2003, BASS was made available for free download and is now classed as freeware. The sources and resource files are available from http://www.scummvm.org Using this new engine, BASS can be played on XP, MacOS, Linux, Amiga and pocketPC.
Lure of the Temptress was Revolution’s very first adventure game and work began on it in 1989, even before Revolution’s inception as an actual games development company. From the start our aim was to consider the contemporary adventures of the day and then bring something new to the genre. From this came the Virtual Theatre engine. VT allowed in-game characters to wander around the gameworld indepently of each other, living their own lives and doing their own thing. Another feature allowed the player to give direct orders to Helper characters – in this case Ratpouch – who would then go off to perform the task. These technology concepts were certainly unique, though Revolution were not sure how to develop them further in subsequent games. Nonetheless, the result was a quirky and entertaining adventure game that kicked off Revolution’s fondness for characterisation and in-game humour.
Lure of the Temptress was originally released for ST, Amiga and PC. If you have problems running the game you can use DosBox emulator.
Sheeparoids is a slightly new take on asteroids. The game was just written as a little showoff title to test an idea for alpha shadows. There is a little bit of strategy added to the game, hit three sheeparoids of the same size in a row to increase the score multiplier.
Poor Rovert Bellhump! He just bought a new house on the cheap and can’t figure out just why. But all is revealed to him as soon as he lays his head upon his pillow- for his new neighbors are causing quite a ruckus! And his new neighbors are Count Dracula and Castle Hasslevania!! You see tonight marks the 100th year from the last time Drac was defeated and now he’s up to his noisy shenaneghans again. Rovert sets out to go and tell Drac to keep it down or he’s calling the cops!
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