Manual
There are 6
stages. If the attack target of the last of a stage is
destroyed, it can go to the next stage.
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My plane
is not upgraded at all. It fights making full use of a hacking function. It is using an enemy's feature, movement, and an attack well, and is you can fight advantageously. |
Operation table
* default key-map for joystick. The inside of (xxx) is a key corresponding to a keyboard.
Movement of my plane | Arrow button ( Arrow ) |
Radar use / cancellation | A button ( C ) |
The selection for a bomb attack | B button ( X ) |
FIre | C button ( Z ) |
Pause | START button ( ESC ) |
Item selection | Arrow button ( Arrow ) |
Decide | C button ( Z ) or START button ( ESC ) |
Hacking function
My plane has
equipped the special equipment which invades into the computer of
an enemy plane.
The computer of the enemy plane caught by the radar is hacked
using a hacking code.
When the effect of a hacking code goes out, or when hacking goes
wrong,
It becomes impossible to lock for a while to the enemy.
Catch
An enemy by the radar 1) Continue pushing A button. |
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Input
hacking code 1) Release A button. 2) Input command with buttons. * Push A button to cancel. |
Transmit
hacking code 1) Push again A button * The time
when an effect continues changes |
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Commands
Command name | Command | Effect | Cursor color |
Revers | Up>Down>C>B | Fixed time, enemies are changed to my side. | Blue |
Stop | C> B | Fixed time, enemies are stopped and a barrier is canceled. | Yellow |
Explosion | C>C>B | enemies are self-blasteds. | Purple |
Recobery of barrier
The energy of a shield and
marking-bomb is recovered to some extent.
It will appear, if a large-sized enemy and a specific enemy are
destroyed.
Use Marking-bomb
Big damage is
dealt to the enemy whose hacking code is not effective, or the
large enemy of durability.
Although power
is very powerful, recovery of energy takes time.
Select
target 1) Catch enemies by the radar... 2) Continue catch, and push B button to Select Target. |
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BANG!!!! 1) Released A button. Big damage
is dealt to the enemy and extinguish beems. |
Bonus score
Bonus score is added, when a command input is used and an enemy is destroyed.
Conditions | Score |
Destroyed The enemy by the beem which the view machine fired. | Small enemy: 100 points, Medium-size machine: 500 points, Large-sized machine: 1000 points |
Attacked the enemy who performed the motion stop . | 10 points per shot. |
Specific enemy was destroyed by the attack of things other than himself. | Above a medium size machine, specific enemies other than a boss. 5000 points |
In addition, there is a bonus score which enters according to the results in a stage.
Conditions | Score |
Hacking is successful. | 50 points per time : SCORE-A |
When the rate of a command success is more than fixed. | SCORE-A x [case of 65%:2, case of 80%:3, case of 100%:5 ] |
My plane remains at the time of a game end. | 10000 points per plane. |
data managing
Writing out or
reading replay data is performed by the FILE
menu of the RESULTS menu of an APPENDIX
screen.
"frecord2.dat" file is created. This
file is exchangeable with other users.
"frecord2.dat" file received from
other users is put into a "REPLAY"
folder.
Now, the user's data can be taken in.
Replay file number increases from 1~6 to A~F.
A~F is read replay data.