Manual


There are 6 stages. If the attack target of the last of a stage is destroyed, it can go to the next stage.

My plane is not upgraded at all.
It fights making full use of a hacking function.

It is using an enemy's feature, movement, and an attack well, and is you can fight advantageously.

 

Operation table

* default key-map for joystick. The inside of (xxx) is a key corresponding to a keyboard.

Operation within a game
Movement of my plane Arrow button ( Arrow )
Radar use / cancellation A button ( C )
The selection for a bomb attack B button ( X )
FIre C button ( Z )
Pause START button ( ESC )

Operation within a menu
Item selection Arrow button ( Arrow )
Decide C button ( Z ) or START button ( ESC )

 

Hacking function

My plane has equipped the special equipment which invades into the computer of an enemy plane.
The computer of the enemy plane caught by the radar is hacked using a hacking code.

When the effect of a hacking code goes out, or when hacking goes wrong,
It becomes impossible to lock for a while to the enemy.

Catch An enemy by the radar

1) Continue pushing A button.
Input hacking code

1) Release A button.

2) Input command with buttons.

* Push A button to cancel.

Transmit hacking code

1) Push again A button

* The time when an effect continues changes
with an enemy's classes.

 

Commands

Command name Command Effect Cursor color
Revers Up>Down>C>B Fixed time, enemies are changed to my side. Blue
Stop C> B Fixed time, enemies are stopped and a barrier is canceled. Yellow
Explosion C>C>B enemies are self-blasteds. Purple

 

Recobery of barrier

The energy of a shield and marking-bomb is recovered to some extent.
It will appear, if a large-sized enemy and a specific enemy are destroyed.

 

Use Marking-bomb

Big damage is dealt to the enemy whose hacking code is not effective, or the large enemy of durability.
Although power is very powerful, recovery of energy takes time.

Select target

1) Catch enemies by the radar...

2) Continue catch, and push B button to Select Target.

BANG!!!!

1) Released A button.

Big damage is dealt to the enemy and extinguish beems.

 

Bonus score

Bonus score is added, when a command input is used and an enemy is destroyed.

Conditions Score
Destroyed The enemy by the beem which the view machine fired. Small enemy: 100 points, Medium-size machine: 500 points, Large-sized machine: 1000 points
Attacked the enemy who performed the motion stop . 10 points per shot.
Specific enemy was destroyed by the attack of things other than himself. Above a medium size machine, specific enemies other than a boss. 5000 points

In addition, there is a bonus score which enters according to the results in a stage.

Conditions Score
Hacking is successful. 50 points per time : SCORE-A
When the rate of a command success is more than fixed. SCORE-A x [case of 65%:2, case of 80%:3, case of 100%:5 ]
My plane remains at the time of a game end. 10000 points per plane.

 

data managing

Writing out or reading replay data is performed by the FILE menu of the RESULTS menu of an APPENDIX screen.
"frecord2.dat" file is created. This file is exchangeable with other users.

"frecord2.dat" file received from other users is put into a "REPLAY" folder.
Now, the user's data can be taken in.
Replay file number increases from 1~6 to A~F. A~F is read replay data.